Wezzle Test 7 is out!

Well, It has been a little while since we have posted anything new about Wezzle. Both Cam and myself have been pretty busy with other endeavors and progress on Wezzle slowed quite a bit. But now we are back to working on it and even though I got hit with a bout of the swine flu, we managed to release Wezzle test 7!

Test 7 add a ton on top of test 6. This is copied from our official post in our forums:

  • An updated Play Now menu that has a look consistent across all menues.
  • Added achievements.
  • An achievements browser, that allows you to scroll through all achievements in the game and to see which ones you have done, and when.
  • An in-game achievement notification. In fact, we’ve added a general notification system that will give you tips and other information as the game progresses (these can be turned off, of course).
  • Improved line sounds. As you get more and more line chains, the line sound increases by a semi-tone. It’s quite exciting.
  • An improved tile dropping algorithm. You now get fewer random drop-in lines, so that the game no longer feels like it plays itself.
  • An improved, peripheral timer. When you get up to level 10 like the big boys, you need to have a better idea of how much time you have. Our new timer does just that.
  • An Options Menu.
  • The ability to turn off tutorials (once you’ve played them once of course!)
  • An new, more intuitive music selector.
  • A piece previewer (up in the top corner) as well as an overlayed piece previewer (check the Options Menu from the Main Menu).
  • You may now pre-rotate pieces in the queue by right-clicking during a tile drop-in.
  • A Windows installer that’ll automatically install Java if needed. Works on 32-bit and 64-bit Windows (including Vista).
  • Added new rotation tutorial to Level 2.

If you would like to play Wezzle test 7 (or any of the tests) and you are not currently on the email list, just send me an email and we can get that fixed right away.

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